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World Builder

at 2K Sports

Posted: 1/11/2020
Job Reference #: 3602
Categories: Other/General

Job Description

WORLD BUILDER
 

 


Summary:

Firaxis Games is looking for an exceptionally skilled World Builder to help take the team that brought you XCOM to the next level.  As a World Builder, you will be working closely with the Lead Environment Artist and Project Art Director to create high quality assets that match the look and feel of the game world.  This position has a strong focus on world building and level creation.  The ideal candidate must have a solid grasp of modeling and texturing both organic and hard surfaced assets, as well as an excellent working knowledge of the tools and skills listed below.

Responsibilities:
 

  • Work with Level Designers and Environment Art team to build levels that both play well and look great
  • Prototype level layouts quickly and efficiently and create grey box assets that will be finished by Environment Artists
  • Own the creation of levels from layout through final set dressing and polish
  • Help estimate and plan production times with production team
  • Optimize levels for memory and performance
  • Maintain playability of level including collision generation to ensure proper pathing and player experience
  • Create tiling, trim and prop materials with thorough understanding of Physically Based Shading using Substance Designer and Painter
     



Qualifications:
 

  • A minimum of 3 years' experience in game development modeling and texturing environments using ZBrush, 3DS Max and Photoshop (or equivalent 3D and 2D programs)
  • At least two shipped products as an environment artist
  • A solid understanding of form, color and lighting
  • Skilled at high and low poly modeling in 3d packages such as Maya or 3ds Max
  • Strong foundation in design, color and composition and scale
  • Good sensibility for both architecture and natural biome creation
  • Solid texturing and painting skills (an understanding of physically based materials is a plus)
  • Professional experience working in Unreal 4 or other game engine including modular level construction and terrain editing
  • Self-motivated, good communicator and a great team-player
  • Exceptional communications skills, both oral and written
  • The ability to “kit bash” existing props to get maximum usage
  • Must have current US work authorization



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